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1. Tried 'n true vaga - in Ships and Modules [original thread]
5x 220 1x assualt launcher 1x domi 10mn mwd 1x 28km scram 3x overdrive 1x nano 1x gyro 2x poly
- by Lady Gank - at 2008.02.22 12:02:00
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2. First Cyno Question ? - in Ships and Modules [original thread]
Originally by: Seetesh Thanks guys i just needed some advice as im jumping from a .4 system where i just got my new carrier. before undocking your carrier check to see if the station undocks you outside of docking range if it does i wo...
- by Lady Gank - at 2008.02.22 11:45:00
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3. vaga question - in Ships and Modules [original thread]
not unless you fit a large cap battery instead of a shield extender with tech 2 mwd and max cap skills i think you can run it constantly for about 2mins
- by Lady Gank - at 2008.02.22 11:11:00
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4. First Cyno Question ? - in Ships and Modules [original thread]
when you cyno to a station there is a sort period where you cannot dock i cannot remember if this is 20 seconds or 30 seconds. when setting the cyno make sure you are not going to end up bouncing off something when you jump. i have ended up 30km ...
- by Lady Gank - at 2008.02.22 11:10:00
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5. Buzzard - in Ships and Modules [original thread]
Originally by: Magazaki Ok, then, to be just a little constructive there, I would lose the useless railgun and try to squeeze cap batteries there to facilitate bigger warps with faster cooldown between them. Also, if you put a scram on (w...
- by Lady Gank - at 2008.02.15 08:58:00
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6. Buzzard - in Ships and Modules [original thread]
1x covert ops cloak 1x recon probe launcher 1x 150 railgun ll 1mn mwd ll warp disruptor ll 1x MAPC 1x overdrive ll 2x Gravity capacitor upgrade ------------------------------------ i do not see the point in fitting mods in the other 3 mids as...
- by Lady Gank - at 2008.02.14 12:20:00
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7. L4 Mission Raven - in Ships and Modules [original thread]
6x cruise xl booster boost amp 3x hardener 1x cap recharger 3x bcu 2x pdu 3x ccc start with tech 2 then upgrade as you go along when you get a gist booster go gist xl booster 3x hardener 2x boost amp 3x bcu 2x capacitor flux coil
- by Lady Gank - at 2008.01.23 18:11:00
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8. post your pimp - in Ships and Modules [original thread]
CNR my baby
- by Lady Gank - at 2008.01.21 19:20:00
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9. Strange, but oddly effective Anti-Inty Ships - in Ships and Modules [original thread]
i always wonder what a nano jag would be like. i could get it up to about 7km/sec but would it be any good
- by Lady Gank - at 2008.01.21 18:53:00
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10. Large remote reppers and logistic bs's...viable option? - in Ships and Modules [original thread]
Originally by: Shi'Nar Apocalypse . Capacitor bonus is awesome for remote reps. SHHH DONT TELL THEM THE SEKRIT
- by Lady Gank - at 2008.01.19 11:25:00
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11. Raven & Level 4 (need some tips) - in Ships and Modules [original thread]
Originally by: Byzan Zwyth Well a gist booster makes the raven easymode, with it's low cap use you may be able to get away with using PDU's but for non Gist users you need the best cap you can get. CFC's give better cap regain I've just...
- by Lady Gank - at 2008.01.17 09:19:00
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12. Raven & Level 4 (need some tips) - in Ships and Modules [original thread]
i personally fit: 7x Caldari navy cruise missile launcher 1x gist a-type xl booster 3x CN hardeners 2x caldari navy boost amps 3x CN BCU 2x PDU ll 3x CCC
- by Lady Gank - at 2008.01.16 19:57:00
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13. FASTEST/BEST mission ship round up! - in Ships and Modules [original thread]
im using a paladin and TBH what setup you using to have 585 dps. 4x tachyon ll 4x cap recharger amarr navy large armor rep 2x thermic hardener ll 1x em hardener ll 1x damage control ll 2x amarr navy heat sink ll 2x aux nano pumps with amarr n...
- by Lady Gank - at 2008.01.04 01:34:00
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| Pages: [1] |
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